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Sep 7, 2018

China sees gaming as a health hazard

This hasn't been big enough in our news - for three aspects: a) the possibility of online/mobile games being health hazards that need regulation, b) the size and impact of the Chinese gaming market and c) the reminder that China still has a highly regulated economy. The news is this: No new licenses for games have been approved in China since March 28 this year. Yet, the market is still growing. But only in single digits, which is the first time since 2009 (!). The market has a volume of >520 million gamers, >450 million of those also mobile gamers, and turned over 15 bn USD in the first half of 2018. The stop of approvals for licenses seems to be about game addiction and health concerns - maybe we will face regulations of some sort, too.

Two interesting articles from South China Morning Post:

https://www.scmp.com/tech/article/2162114/china-regulators-plan-restrict-number-and-usage-new-games-amid-concerns-over

https://www.scmp.com/tech/article/2158743/chinas-gaming-industry-suffers-revenue-slowdown-new-government-body-kills